1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. CAS wings will contribute planes to the battle up to 54 planes. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Up to -30% movement speed to enemy divisions. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. It can be extremely useful in MP against other players if you can maintain air superiority. Thus, there is no need to match CAS wing size with combat widths. (Taking into account the minimum-of-1, the result is 1.84). 1. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Tanks are very expensive, build planes first. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Permanent link; Page information; Ad Space Strategic bomber. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Too little offensive power is bad, but too low Org/HP is also bad. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. It can be useful if your competing with the AI for war score as bombing gives a lot of it. You will consume fuel and increase the risk of air accidents while running pilot exercises. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Is this true? So having more support arty by having smaller divisions, boosted by SF (right) would be good. They have become even worse after the piercing buff. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Example: A battle takes place in a forest province (-10% enemy air superiority). Press question mark to learn the rest of the keyboard shortcuts. How so? At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). This item will only be visible to you, admins, and anyone marked as a creator. +1 I agree with everything you said. If no missions are assigned, air wings will remain idle in their air bases. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. tacticals & modded aircraft. Irl strategic bombing was very effective in numbers. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. supposedly this was fixed in v1.9.1 in an. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). 66. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. None of the plane's attributes have an influence on the effectiveness of anti-air. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. r/hoi4. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. A division consists of 5 combat regiments and 5 support companies. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Air superiority is provided by planes actively performing their mission and depends on their type as well. The effective and hard cap that scout planes can contribute to intel are. Available for: Fighter, Heavy Fighter, Jet Fighter. They get attacked by 91 CAS planes every 8[12] hours. Each plane assigned to the attack rolls to hit a target. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). open.spotify. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Is there a template that negates this, other than the Ancient CAS? Different missions are available for different plane types. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. I didn't know they targeted Airbases first. Taking the country after that was a breeze. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . For this guide, I have created a combat width simulator. Invading the US only to be bogged down by unfathomable numbers of US troops? I agree about that. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. CAS planes. Every plane that joins a battle produces 0.0005[13] country air experience. Breakthrough only needs to be as high as enemy soft attack (per combat width). A new air wing is deployed from the air base screen. They are still devastating in multiplayer once you get enough of them. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. All types of planes may be located at these air bases, including carrier-capable models. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Air warfare is managed in the corresponding strategic air map mode. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. As mines are laid, some mines will graphically become visible on the map. You are using an out of date browser. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). I once trapped virtually the entire British navy in the Mediterranean as Axis France. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Naval bombers en masse are ridiculous. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Through Corpo di Truppe Volontarie focus. @jellestuifzand Good idea, I'll do that later! For this reason it is advised to hold air superiority as much as possible. A logistics strike mission is an air attack against enemy trucks, trains and railways. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. An air wing can support any land combat in provinces within its range. All rights reserved. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Scout plane: Provides intel on enemy troop compositions. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Would make it easier to build them. Dropping a nuke is done from the Default Map view. Wings with this mission target enemy ships, both inside and outside of naval battles. Single player no, multi yes. Interactive corporate website. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Creating divisions is one of the most important aspects of Hearts of Iron IV. In this section, well list the most-used types. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. This page was last edited on 21 February 2023, at 12:35. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. They can attack enemy convoys carrying troops. Air wings can be assigned to various missions. 28% comes from the spy network (2 agents in Italy). And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. The poor AI can't defend well against bombers. They can perform Port Strike and Naval Strike air missions. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Support companies are typically very cheap and provide strong bonuses to your divisions. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. strategic, tactical, CAS, NAV ? They said they have fixed this for the 1.4 update but it should still play a large role. Create an account to follow your favorite communities and start taking part in conversations. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Medium tanks have good armor and low cost. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Mission efficiency bonuses (e.g. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. If you build air, you do it for strategic bombing or supporting your ships. There are many battalion types in the game. from air doctrines) only for that mission type get applied to the wing for that mission. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? AA inside divisions can reduce this penalty. Make sure your tanks have at least 80% reliability, preferably 90%. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Please see the. Has to be performed in the land area on which the port lies. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Air wings are a group of planes forming an air unit attached to an air base. Overwhelming firepower (Overwhelming Firepower). Oh, and you have to wait. Wings with this However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Transport plane: Deploys paratroopers and drops supplies. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. The recon company provides simpler benefits: speed and reconnaissance. Air wings have a base 4% chance to detect or find an enemy fleet. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Intel advantage + air superiority can go from 25% to 40% bonus. Wings with this mission will fight and disrupt any enemy air wings operating in the area. But this is one of the primary uses of strategic bombers. Bomb their airbases until they've no room to fly from. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Join. The more planes you fly over a state, the faster you will reach the maximum. But this may only work if their air bases are already close to full capacity. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. You need a strategic bomber station within range of the target province . i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Since intel is are not that good, don't bother building them. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. If in a mp game yes, vs ai no. Enabling pilot exercises will disable all other missions. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Air bases are needed for the operation of aircraft. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. could you retest it in the arctic? Hi, let me introduce myself! The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Tactical bomber: Can be outfitted for any role, but is best used as CAS. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Or if you just love roleplaying with night bombings then yes!!! For modules, try to get more defense, without compromising range too much. Strats can completely cripple the enemy, but requires a lot of IC. Earthquake relief sale gives you $1000 worth of Steam . You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs The CAS frontage of a battle can be filled by planes from multiple friendly wings. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Especially if the attack on the region is being carried out by a. TACs are great for their versatility. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Is the strat bombers worth it. Use strategic bombers to bomb enemy buildings, including air bases. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Bomb their country to dust. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. They can perform Air Recon air missions. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Bomb Scotland's infrastructure into dust and watch them all die. Only worth it if you already have air superiority and sufficient CAS. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. New comments cannot be posted and votes cannot be cast. the night *cas* bombing modifier is -90%. Through Officers of the Service Role focus. Press J to jump to the feed. This. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Drops supply from the air to units without supply, preventing attrition to your units.